Eight things move a quote. The first matters most: what the film is made with, and how ambitious that production is.
01How ambitious the production is
Why it movesAnimation, mixed media (3D, AI and stock combined) and live action each take different people, tools and time. The more the idea asks of the production, the more it costs.
For exampleOne AI character that has to stay consistent through a film is a far smaller job than ten.
02Shoot days, cast and locations
Why it movesA shoot adds crew, cast, locations and days. Each one scales the cost.
For exampleA presenter filmed in a day is a different job from a large cast filmed on location over several days.
03Campaign assets
Why it movesEvery extra cut or static creative is design, edit and review time.
For exampleOne explainer is one master. A launch can add sales cutdowns, paid social cuts at 1:1, 4:5 and 9:16, and static ads.
04Script and technical review
Why it movesThe script is written free in the Film Blueprint. What moves the production price is how much that script asks the film to show.
For exampleA hardware security module that few buyers can describe needs every claim checked before it is storyboarded.
05Talent and licences
Why it movesPeople on camera, voiceover artists and music are each paid for and licensed for the term and channels the film runs in.
For exampleAn actor on camera costs more than a voiceover artist, and both are licensed for an agreed term rather than forever.
06Approvers
Why it movesRevisions within scope are unlimited. What adds time is the number of people who sign off, and the steps they need.
For exampleA fraud-tech client whose legal team clears every claim adds a legal review step.
07Languages and usage rights
Why it movesLanguage versions re-record voice and re-render on-screen text. Wider rights extend the licences for talent and music.
For exampleA film cleared for your site and sales team needs its rights extended before it runs as a paid social ad.
08Deadline
Why it movesA shorter window means work that normally runs in sequence runs in parallel, with more people on it.
For exampleA launch set normally runs Day 00 to Day 28. A launch fixed to a conference three weeks out compresses that.